Archive for March, 2007

Toro Rosso

Tuesday, March 27th, 2007 by Torsten

The next Red Bull F1 team strikes back with a brand new website. Our intention was to involve the user in such a way that he is really feeling close to what is happening on the race track.


The relaunch shows the usual Less Rain tuning (friendly Search Engine Optimization (SEO) , Alternate HTML version optimized for ScreenReader, Back Button, Deeplinking).

Sound design by Taeji Sawai, straight from Japan.

Related entries:

A very special Flash game

Tuesday, March 27th, 2007 by Luis

This is not about sophisticated flash games with use of physics and 3D, this is more about building a very special game. Read more here.

Some Bits and Pieces…

Sunday, March 25th, 2007 by Luis

The past two weeks loads of new things have happened around, I’m not talking about Adobe Apollo which it’s public alpha release has been already covered for the whole week all over the place without interruption.

The week started in a new office with loads of work to do, new people coming in, and the discovery of a new (I mean ‘new’ for me) music band which maybe is not ‘Avant garde enough’ for some people, but caught my attention dramatically.

This week I had the opportunity to play for the first time with the Nintendo Wii . Yes, I’m aware that playing with the Wii is nothing specially new , but I’m coming from a place where important things are around this instead of the latest video game technology, so my delay in this matter is completely understandable.
I have been thinking for weeks to buy a new PS3 but after playing with the Nintendo Wii I have decided that my money is going to end up in Nintendo’s pocket rather than Sony’s bault.

In terms of work and ‘Flashy stuff’ as I wrote above, the release of Apollo public beta hasn’t been in my priority list since I don’t have time to play around with it. This does NOT mean that I consider Apollo a good tool or not, I just simply don’t know and I don’t need Apollo for my daily work yet (I would give it a try soon).

Three blog entries from 3 different blogs in my daily “must read because this guys can go bananas” list caught my attention last week when I think in ‘Flashy stuff’, all of them are related with flash and 3D:

Costume Transformers

Friday, March 23rd, 2007 by Carsten Schneider

More on paper, vision, and 3D:

Costume Transformers

New Office

Tuesday, March 13th, 2007 by Luis

We have been very busy the last few days moving all the stuff to our new studio.
Here there are some pictures of what is going to be our new working place:

less rain office

Phone: +44 (0) 207 729 7658
Fax: +44 (0) 207 729 4770
Less Rain LTD
5 Calvert Avenue
E2 7JP
London.

Papervision 3.0: Little Big Planet

Friday, March 9th, 2007 by Carsten Schneider

The YouTube videos posted here previously have been removed due to copyright issues. Watch it instead on Eurogamer.

Seems like after the music and film industry now the video game industry follows suit. Well.

Papervision 3D: PaperVideoRocky-Dudes

Sunday, March 4th, 2007 by Luis

New Tortilla recipe, just mix 100 grams of Paperdude with 250 grams of PaperVideo and leave them cook in Papervision 3D for 20 minutes, then you get the PaperRockyDudeTribute with tofu head.

You need the latest Adobe Flash plugin to see the demo.

PaperRockyVideo-Dude.

Click here to see the demo.

NOTE: If you use Firefox and you experience problems displaying the 3 videos of the demo at the same time, you can change http.max-persistent-connections-per-server settings in about:config.

Just for paperFun.

More Papervision and Video Links:

Related Papervision 3D stuff:

Flash: More on 3D (swfz)

Saturday, March 3rd, 2007 by Luis

Another interesting 3D Flah work (swfz engine by Jono) showing some physics, 3D sound, collision detection and many other cool features.

The author of the engine explains in this old post four ways of achieving 3D in Flash and his interest for rasterization.

The demo he presents has some bugs as he mentions in his post, but still worth to take a closer look at what he has achieve so far. Be aware that we are talking about Adobe Flash with all its limitations. swz demo

Flash: MoCap

Friday, March 2nd, 2007 by Luis

Two fantastic pieces of Flash experimentation about play and parse MoCap data files at runtime.

This MoCap studies combined with 3D Flash engines such as Papervision3D could bring new satisfactions to the 3D Flash community and other creative communities around.

MoCap experience by Didier Brun:

ByteArray

Motion capture (oos.moxiecode):

oos moxiecode

Flash: Video Tip

Friday, March 2nd, 2007 by Luis

Interesting and informative Flash Video tip by Felix Raab (betriebsraum):

Calculating an optimal buffer size.

To calculate the buffer size you should consider three values, the length of your flv file in seconds, the bitrate of your flv file in kilobits per second and the user’s bandwidth in kilobits per second.

Read more here.

More on Buffering:

The Heidi Cheese Fondue

Friday, March 2nd, 2007 by Carsten Schneider

Microwaveable.

Flash: SWFObject 1.5

Friday, March 2nd, 2007 by Luis

Geoff Stearns announces a new release of SWFObject (1.5) with some bug fixes,some changes in the Express Install functionality and support for IE Mobile devices that have Flash Player installed.

There is also the SWFFix project by Geoff Stearns and Bobby van der Sluis, which will be attempting to replace SWFObject as the de-facto Flash embedding standard.

Related Links:

Related Posts: