Archive for September, 2007

Jobs in Japan

Friday, September 28th, 2007 by Carsten Schneider

Our friends from The Plant have just launched Joblet, a job listing site for Japan.

Joblet job offers are published on sites such as pingmag and asoboo. And if you’re looking for a Flash developer position in Japan, have a look here.

Flash 3D Flight

Friday, September 28th, 2007 by Carsten Schneider

Flash 3D engine demo by Electric Oyster. Nice lake texture, too.

Update: The new engine is actually Papervision. The lake is still a nice touch.

onReleaseOutside: AS3 Button Engine revisited

Saturday, September 22nd, 2007 by Luis

A few months ago I wrote a post with a solution to the missing onReleaseOutside event in AS3.

Unfortunately the post has disappeared completely while upgrading some wordpress plugins.

Here there is a resume of the post, a swf demo and the source code of the Button engine that allows you to set sprites as buttons very easily, with some additional events such onReleaseOutside, onRollOutWhileMouseDown, onRollOverWhileMouseDown and the ability to manage in a very natural and intuitive way all the Button Instances in your project.


Download src code.

Simple Usage:

Actionscript:
  1. package
  2. {
  3.     import com.lessrain.as3lib.utils.stage.TopLevel;
  4.     import flash.display.Sprite;
  5.     import com.lessrain.as3lib.controls.button.Button;
  6.     import com.lessrain.as3lib.controls.button.ButtonEvent;
  7.     import com.lessrain.as3lib.controls.button.ButtonList;
  8.     import com.lessrain.as3lib.controls.button.ButtonListEvent;
  9.  
  10.     public class Test extends Sprite
  11.     {
  12.         private var _myButton : Button;
  13.         private var _mySprite : Sprite;
  14.        
  15.         public function Test()
  16.         {
  17.             TopLevel.getInstance().stage = this.stage;
  18.             initialize();
  19.         }
  20.        
  21.         public function initialize():void
  22.         {
  23.             ButtonList.getInstance().addEventListener(ButtonListEvent.BUTTON_ADDED,buttonAddedToList);
  24.             ButtonList.getInstance().addEventListener(ButtonListEvent.BUTTON_REMOVED,buttonRemovedFromList);
  25.            
  26.             _mySprite   =  new Sprite();
  27.             _mySprite.graphics.beginFill(0x660000);
  28.             _mySprite.graphics.drawCircle(250,250,50);
  29.             _mySprite.graphics.endFill();
  30.            
  31.             addChild(_mySprite);
  32.            
  33.             _myButton   = new Button();
  34.            
  35.             _myButton.addEventListener(ButtonEvent.RELEASE,release);
  36.             _myButton.addEventListener(ButtonEvent.RELEASE_OUTSIDE,releaseOutside);
  37.             _myButton.addEventListener(ButtonEvent.PRESS,press);
  38.             _myButton.addEventListener(ButtonEvent.ROLL_OVER,rollOver);
  39.             _myButton.addEventListener(ButtonEvent.ROLL_OUT,rollOut);
  40.             _myButton.addEventListener(ButtonEvent.ROLL_OVER_WHILE_DOWN,press);
  41.             _myButton.addEventListener(ButtonEvent.ROLL_OUT_WHILE_DOWN,rollOutWhileDown);
  42.  
  43.             _myButton.initialize(_mySprite,'myID','myGroup',false,true);
  44.  
  45.         }
  46.        
  47.         private function press(event_:ButtonEvent):void
  48.         {
  49.             trace(String(event_.type));
  50.         }
  51.        
  52.         private function release(event_:ButtonEvent):void
  53.         {
  54.             trace(String(event_.type));
  55.         }
  56.        
  57.         private function releaseOutside(event_:ButtonEvent):void
  58.         {
  59.             trace(String(event_.type));
  60.         }
  61.        
  62.         private function rollOutWhileDown(event_:ButtonEvent):void
  63.         {
  64.             trace(String(event_.type));
  65.         }
  66.        
  67.         private function rollOver(event_:ButtonEvent):void
  68.         {
  69.             trace(String(event_.type));
  70.         }
  71.        
  72.         private function rollOut(event_:ButtonEvent):void
  73.         {
  74.             trace(String(event_.type));
  75.         }
  76.            
  77.         private function buttonAddedToList(event_:ButtonListEvent):void
  78.         {
  79.             var myButton:Button = event_.getButton() as Button;
  80.             trace('--------------------------------------------------');
  81.             trace('Button has been added to the ButtonList:');
  82.             trace('Button GroupID: '+Button(event_.getButton()).groupID);
  83.             trace('Button ID: '+Button(event_.getButton()).id);
  84.             trace('--------------------------------------------------');
  85.         }
  86.        
  87.         private function buttonRemovedFromList(event_:ButtonListEvent):void
  88.         {
  89.             trace('button has been removed:'+event_.currentTarget);
  90.         }
  91.     }
  92. }




Related Links:

Echochrome

Friday, September 21st, 2007 by Carsten Schneider

Eurogamer has an article up with first impressions of Echochrome, Sony's upcoming Escher-inpired puzzler.

Previous post here.

Schneider TM and Lustfaust Live Webcast

Thursday, September 20th, 2007 by Thomas

The full video webcast of Schneider TM and Lustfaust performing during the opening event of Haunch Of Venison Berlin is now available for on-demand viewing on the Lustfaust blog.

Related Posts:

Battles vs UVA

Wednesday, September 12th, 2007 by Torsten

Since the latest Massive Attack World Tour I'm a big fan of the UnitedVisualArtists and their lightning installations.

Now Battles, known as an US math rock band, releases it's new EP called TONTO+ and together with the UVA and WarpFilms - site by Less Rain =) - they produced this video where you can see a part of such a light installation in action.

I'm not sure, if this video can top the previous one, but it's quite nice to see the installation again in action.

Battles EP TONTO+

Madelman Tribute

Saturday, September 8th, 2007 by Luis

MADELMAN, one of the best action figures ever made, will celebrate its 40th birthday next year .

They were fully articulated figures of an extraordinary quality and diversity. Created in Spain by MADEL and EXIN in the 60's, MADELMAN has already become a true legend in some countries of Europe and even in the U.S.A. Nevertheless, it's a shame that these figures are still unknown for many collectors, since they are perfectly comparable, if not better, to other lines like G.I. JOE, BIG JIM, MEGO or MARX, all of them manufactured at the same time.

I have always been a big fan of this figures, since I was 4 or 5 years old and I used to play with them in my cousin's house.

Here is a small tribute to the best action figures ever made, a photo session of two figures from my collection:

madelman

madelman

madelman

See all photos.

Lustfaust Live!

Monday, September 3rd, 2007 by Anna

For anyone being interested in German experimental noise bands from the late 1970s and early 1980s:
You might enjoy the fact that there will be a unique live performance of Lustfaust and Schneider TM.

The cover collection shown at www.lustfaust-live.de might be of interest for you as well.

Lustfaust 7\" cover collection

September 13th, 9pm, at Haunch of Venison Berlin.

Site done by Less Rain.