Archive for the ' General' Category

The Internet Case Study Book

Friday, March 5th, 2010 by Carsten Schneider

Julius Wiedemann and Rob Ford from the FWA teamed up for TASCHEN Verlag to present you with "sixty success stories from clients' briefings to final projects" - and two of them are ours. Both our Red Bull Flugtag Flight Lab and Vandalsquad feature as examples for a successful investment online.


You can flip through the entire book here, or read more at the TASCHEN website. The Internet Case Study Book is out in April 2010.

Intercepting Runtime Errors in installed AIR applications

Tuesday, March 2nd, 2010 by Luis

While developing an AIR project one of the most annoying problems we are having is the impossibility to intercept when a runtime exception is triggered in the installed AIR application.

After Googling a bit we found a couple of interesting solutions provided by Xavi Beumala in his blog:

Debugging production ready AIR applications

FireFox 3.6 draws one-pixel border.

Saturday, January 30th, 2010 by Luis

FireFox 3.6 draws one-pixel border aorund embedded SWF (also occurs with Java Applets) where the width and height is set to 100%, causing pointless scrollbars to appear.

It seems to be a side effect of fixed usability problem which makes old bugs to appear.

Solution 1:

In about:config:

Set browser.display.focusringonanything to true and set browser.display.focusring_width to 0

Solution 2:

Paste this in your css/stylesheet:

a:focus, object:focus { outline: none; -moz-outline-style: none; }

Thanks Thomas for the info.

See more at support.mozilla.com forum (FireFox 3.6 draws a one-pixel border…)

Red Bull Soapbox Racer

Wednesday, August 5th, 2009 by Carsten Schneider

Red Bull Soapbox Racer

Red Bull Soapbox - kids of all ages in self-made cars, racing down a steep hill. An extremely popular event, held throughout the year across the globe. The cars are powered by gravity only, no engines allowed but all dreams and colors.

And now it’s online! All of it, the cars, the race, the place to meet and challenge your friends. We call it Red Bull Soapbox Racer and racing you will.


Race first, think later

One single click on “Race now” and you find yourself on top of a steep road, pointing downhill. While the countdown is running, please be reminded that the game is based on a realistic physics simulation and you should not not not smash into one of those nice obstacles. Do collect cans for an extra speed boost and don’t forget the spanners. With ultra speed comes maybe damage.

Red Bull Soapbox Racer

If you didn’t win instantly the first time, maybe it was the wrong track. We have tracks for everybody, Wildwest, Night Ride, Turkish Riviera, Waterland, Alpenglück - many more will be added. Or was there a problem with the car?


Another car, another race

Red Bull Soapbox Racer lets you build your own car in 3D. Just draw the outline with your mouse. It’s really that simple and everything you draw will have an effect later in the game. The rounder the wheels the better, reconsider materials, use more stickers, paint, use colors, use more colors than your opponents, use every tool you have at least once. And winning races will get you even more of those. (THERE IS A NAILGUN!)

Red Bull Soapbox Racer

Give it some love, cars will be rated by who-knows-what so make sure there is no doubt. You may also browse through all existing cars for some inspiration.


The Challenge

After tinkering and test driving for a while there comes a point in time where you are quite sure to have the best car ever built on this planet. Challenge your friends! Invite them by E-Mail or simply click on the name of your long-time-rival in the so-called friends list.

A challenge works like this: Start the challenge and you have three attempts to race your best time. After that your opponent will be notified and offered three rounds to beat your time.

And after that, there is the highscore list for everyone to see.


Steeper, faster, harder

It’s even better to challenge somebody on your own surprise track. Give it a try, it’s simpler than building cars. Draw with your mouse where the street should go, done. Then, if you like, adjust the downward slope with some gusto and remember the guideline: The steeper the faster. Place obstacles and power-ups as you see fit, some recommend at least one can of Red Bull.

Red Bull Soapbox Racer

Red Bull Soapbox Racer is the latest addition to our creative online communities. Make your race times heard, we sure will try to beat you. See you on the circuit!


Related Posts:

Red Bull Flugtag Flightlab
Developing Red Bull Flugtag Flightlab

Red Bull Flugtag Flight Lab - Mini Hangar Widget

Tuesday, July 1st, 2008 by Carsten Schneider

As a practical add-on for our loyal Flight Lab users we created a mini hangar widget that users can embed on their blog, social platform profile etc.

We happily used Clearspring as the platform for our widget, just click “Get this and Share” and take it away. If you enter the e-mail address you registered with at Flight Lab, the widget display your own planes to show off your flight machine building skills.

Related Posts:
Red Bull Flugtag Flight Lab
Developing Flight Lab

Red Bull Flugtag Flight Lab

Wednesday, February 20th, 2008 by Carsten Schneider

Bring on the wood and sheet metal! Break out your saw! Cut the pieces to size, assemble them, paint them and… voila! You’ve built your own airplane. Now it’s time to get it off the ground… will it fly…?

As of today, Less Rain’s new 3-D model application with integrated flight simulator, the Red Bull Flugtag Flight Lab, will be online, a 3-part game based on Red Bull’s Flugtag event.

Step One: The fuselage, wings and pitch elevator are cut out of Styrofoam, cardboard, wood or scrap metal. The pieces are then automatically assembled into a 3-D airplane. Material and shape will later play an important role in the machine’s flying properties.

Step Two: Customizing the parts. This can be done by uploading your own photos, designs and patterns or, alternatively, using brushes to paint the machine ‘by hand’. The results might be anything from a realistic looking airplane to an abstract flying artwork.

Step Three: The prospective pilot can test the quality of his custom-designed aircraft and its flying capabilities amidst stunning natural scenery in the 3-D flight simulator. The machine is launched from a floating launch pad using the arrow keys. First the wings beat softly then the plane takes off energetically into the big blue sky.

The goal now is to cover as much distance as possible. To achieve this, users may experiment with acrobatic maneuvers, collect cans of Red Bull to refuel and employ the thermal updrafts – but they must beware of the bumpy crosswinds!

Points are given after each flight for distance covered and piloting style. Loops, drifts, rolls, low-level flight and other maneuvers are rewarded. In addition, the other users rate the plane’s design. A total score is calculated which, if it’s good enough, may be included on a high score table.

Pilots can store their planes in a hangar where they can develop them further or try out new designs anytime. Another unique aspect of the game is that any user can take-off with any airplane and, what’s more, can change and improve it to their own tastes.

The back-end and user administration part of Flight Lab has been developed by Signal7, our partner of choice when it comes to enterprise level, tailor-made database solutions.

Related Links:
Red Bull Flugtag Flight Lab
Pilot avatar motion capture demo and the original Paperdude post
Signal7

Update:
We’re Site of the Day at the FWA! Cheers, Rob!

Update II:
We made it Site of the Month at the FWA! That’s just fantastic, thanks everybody at the FWA!

Update III:
Thank you UltraShock, for the BombShock Award! And we are Adobe Site of the Day for March 4th!

Continue reading: Developing Flight Lab

Public Service Anouncement:
WordPress decided to delete the original post. This is a re-post, meaning the original comments got lost. We’re sorry about that.

Developing Flight Lab

Wednesday, February 20th, 2008 by Patrick Juchli

At the beginning it’s always simple. “Everybody draw crazy airplanes and then fly them.” We wanted a fun experience, no boring modeling session, no nerdy flight simulation.

Just draw an outline, booom!, airplane wing

Flight Lab uses Papervision3D to show 3-D models and these models have to be created in a very specific way. Drawing an arbitrary free hand line is the opposite of that, you can draw everything, in any way. That’s why the Flight Lab builder has to do a lot of interpretations. Did you just draw a correction to an existing outline? Are there intersections? Can we simplify the outline while preserving its characteristic look so the Flash Player has less stuff to compute? Next, Flight Lab has to break up the shape into triangles because Papervision3D only understands models made out of triangles. At the end, we add thickness and create the final model by extruding the outline. We’re done! Now let’s head over to the game.

Fly like birds do and crash like airplanes

Flight Lab gives you the real thing: It’s a 6DOF (degrees of freedom) flight simulator modeled by a physics engine in 3D using rigid body dynamics. Real airplane wings can be described by specific lift and drag coefficients, depending on how quickly and from which angle the air flows over a wing section. That’s what Flight Lab does.

On the other hand you’re flying by flapping wings. The flying experience had to be as physical as possible using as few buttons as possible. So we put a bird into the simulator, added additional forces and offered the user the same control a bird has over its body – if it’s not a chicken. 4 keys, 2 optional keys and one space bar (hint!) oughta be enough for everyone.

Flying Pigs

The flight behaviour depends on the material you choose and the shape of the airplane. But to be honest, we ended up limiting this influence a little bit. As an aviation engineer you just have to design some things exactly the right way or the airplane won’t fly at all. Crazy airplanes can quickly become impossible to handle in a real flight simulator. However, we wanted people to create imaginative planes and fly them in our simulator even though they may never take off in the real world. So we decided on a compromise. Huge wings for example will do what you expect them to do but they can have any shape and any position. In the end though, a well engineered aircraft will still fly better and bring you more score points.

Hand-crafted, with a lot of love

The game itself has a lot of elements running at the same time and a lot of effort went into making this possible. Flight Lab is using Papervision3D 1.5 and builds on the efforts of a vivid open-source community. Nevertheless, there are limits when it comes to creating a game experience of this scale. Nearly every element you see in the game posed a significant problem of its own. Be it quality of graphics, a panorama, a water surface, airplane shadow, clouds, wind or general depth-sorting problems. And often something feasible turned out to be too slow in context. Game logic, stunt analysis, sound and physics simulation quickly add up.

paperdude

Guest Star

PaperDude! Of course you know him and he’s back big time. He will be acting as your avatar so treat him with respect. His body follows motion capture data from Lord of the Rings and Saturday Night Fever. Real time, baby!

Plus everything else

Next to all this fancy game and 3D stuff, Flight Lab is also a website which offers saving, browsing and sharing airplanes. It’s a Rich Internet Application in the true sense of the word and a site that supports deep linking and browser history. If you want your friend to play the game directly using a specific airplane, just send him the link in the browser address bar.

Flight Lab is a prominent example of what you can do today with Flash Player 9. It was a fun ride and we learned a lot. Let’s see what the future holds, the flying pigs are here to stay.

Flash 3D Flight

Friday, September 28th, 2007 by Carsten Schneider

Flash 3D engine demo by Electric Oyster. Nice lake texture, too.

Update: The new engine is actually Papervision. The lake is still a nice touch.

Flash: More on 3D (swfz)

Saturday, March 3rd, 2007 by Luis

Another interesting 3D Flah work (swfz engine by Jono) showing some physics, 3D sound, collision detection and many other cool features.

The author of the engine explains in this old post four ways of achieving 3D in Flash and his interest for rasterization.

The demo he presents has some bugs as he mentions in his post, but still worth to take a closer look at what he has achieve so far. Be aware that we are talking about Adobe Flash with all its limitations. swz demo

Flash: MoCap

Friday, March 2nd, 2007 by Luis

Two fantastic pieces of Flash experimentation about play and parse MoCap data files at runtime.

This MoCap studies combined with 3D Flash engines such as Papervision3D could bring new satisfactions to the 3D Flash community and other creative communities around.

MoCap experience by Didier Brun:

ByteArray

Motion capture (oos.moxiecode):

oos moxiecode

Flash: SWFObject 1.5

Friday, March 2nd, 2007 by Luis

Geoff Stearns announces a new release of SWFObject (1.5) with some bug fixes,some changes in the Express Install functionality and support for IE Mobile devices that have Flash Player installed.

There is also the SWFFix project by Geoff Stearns and Bobby van der Sluis, which will be attempting to replace SWFObject as the de-facto Flash embedding standard.

Related Links:

Related Posts:

Job: Flash Developer, Tokyo

Friday, February 16th, 2007 by Carsten Schneider

Less Rain Tokyo is looking for a Flash developer.

Job Description